The last day of 2016 and what a year it’s been!

I started work on this project in summer of 2015. From the very start I was committed to the idea of publishing a game, with miniatures, to the highest professional standard I was able to achieve.

Allocating most of the funds I have had to sculpts and 2D art meant that pretty much everything else, from graphic design to fluff writing and, of course, rules writing has been done by me. It’s been a lot of work to get the game to the stage it’s currently at, but it has been a LOT of fun, and I’m beginning to be happy with the standard I’m achieving now.

But it hasn’t been alone.

I’ve been really lucky to have the support of some great friends who helped the project initially by play testing, proof reading and providing feedback (and still continue to do so).

And more recently we’ve started to build a little community around the game. What can I say to all of you who’ve participated in this, even by hitting a like button and reading a few posts? Well, I can say thank you – it would literally have been impossible for me to progress the project without your feedback, encouragement and frankly, just being here.

In autumn of 2016 I decided the game was in a healthy enough state to promote it as an Open Beta. Since that date I established this website and blog.

We also now have a twitter account:

And a mailing list:

I am now in the process of contacting youtube channels, blogs and podcasts to try and get the word out both about the game in general, but also very much about the Open Beta.

If there’s one thing I desperately need it’s feedback on the profile balancing for the four factions which exist currently. So if you, or anyone you know, might be interested in Beta Testing for Drowned Earth please do get in touch- we need you!

This coming year is, of course, kickstarter year. I’m very excited, and perhaps a little bit afraid! The range of products is roughly finalised and so there’s a good deal of back end stuff to do, like working out pledge levels, funding goals, shipping logistics etc. In other words, boring stuff!

There are more fun jobs too though- Although the Beta version of the rules is frozen currently I will, of course, be revisiting the core mechanics and adding or subtracting, firming up wordings and all that good stuff.

I have a bunch more profiles which will be in the eventual production version of the rulebook, and several narrative scenarios in addition to the competitive scenarios currently published.

I’m also working through Line of Sight- I’m not happy with the way it works currently and want something a bit more water-tight.

Then of course, fluff! I have a lot of fluff written, but not to publishing standard, which will need to be worked through and improved. Of course the work for the rulebook will be finished up after the Kickstarter, but in the meantime I think it’d be nice of people got a better sense of the world than is currently available from the site.

So there’s a lot to do of course, but it’s all rather exciting!

In closing, I want to say a big thank you again for all your help, support and interest.

If you want to get involved in the Open Beta please do get in touch- we’d love to have you on board, and really need feedback on the rules as they currently are.

And finally a question: bearing in mind that the game is not yet “live”, and will be so after Kickstarter, what would you like to see right now? What is missing from the picture? Do you have any feedback on what you’ve seen so far?!

Thanks again to you all, and I wish you a very happy, healthy and successful New Year.